Showing posts with label virtual. Show all posts
Showing posts with label virtual. Show all posts

Tuesday, July 26, 2016

Gotta Catch Some of 'Em

   Because you just can't catch 'em all!

   I guess I can't get around having to comment on Pokemon Go.

   If you have children, or if you were, born in the 90's through the 00's then you know all about Pokemon.  It used to be about the cards, action figures and, of course, the video games.  Remember the Game Boys, game cartridges and all the sounds and music?!

   With Pokemon Go, the game has gone from sometimes mobile to really mobile.  And from sometimes social to a social phenomenon.

   It's not farfetch'd!
   For some reason, many adults seem to dislike this game, siting issues like inattention to surroundings, time spent playing, etc.  I think the game is great!  Here are my top reasons why (major caveat... I have not actually played the game!  These are my observations as a technology and security professional and as a parent):
  • It gets kids out of the house - many people need a little Vitamin D.  One of the biggest complaints about gaming and computers for kids is that they don't get outside enough.
  • It gets kids moving - #exercise.  While there have been some attempts at game-ifying exercise, such as Wii Fit, it never really caught on.  Pokemon Go gets people outdoors and moving around.  In fact, part of the game is logging lots of steps.
  • It's for "kids" of all ages - parents can play along with their kids!  You don't have to play, but at the very least it's a great opportunity to be involved.
  • It's really social - you may remember that, back in the day, players could connect two Gameboys so two people could battle.  Now people are connecting IRL (In Real Life) as they hike trails, walk through cities or congregate at parks or other PokeStops.
  • It's another step toward acceptance of Augmented Reality.  Unlike Virtual Reality, in which one is entirely immersed in a manufactured visual scene, Augmented Reality overlays images, text or other information on top of what you are actually looking at.

Tuesday, April 14, 2015

It Wasn't Englebart's Fault! (part 2)

   When we have a post with a "part 1", it probably means we should have a "part 2".  Sometimes other things get in the way!

   A few posts ago we had part 1 of this discussion.  To briefly review, Douglas Englebart was an engineer, inventor and pioneer of the early internet.  He died in 2013.  He was known for a number of key ideas and inventions.  In 1967, he invented a very useful computer device that is a key component in propagating malware and facilitating phishing attacks... the Mouse!

   In part 1 we discussed how malware (malicious software) like viruses get into our computer systems.  Today we'll wrap things up by looking at why it's difficult for our organizations to stop this malware (and why it's difficult to stop this at home).

   Really, the primary issue this stuff is hard to stop is because it's too easy to click on links and attachments.  As we discussed in part 1, as long as we're clicking, we'll have problems.

   But what about anti-virus software?  Anti-virus (or anti-malware or endpoint protection) software has been around for nearly 30 years.  Yet malware problems seem to be getting worse.  (I'll continue to use the term "virus" generically, but I'm really talking about any kind of malware.)